As the year 3040 passed, numerous wars erupted across the Inner Sphere. To Coreward, the animosity between Rasalhague and House Kurita came to a boiling point, and Rasalhague forces invaded Kuritan held territory (partly prompted by their 'allies' in House Steiner).
The fighting involved intense skirmishes throughout that Zone, drawing on as the year went by. At the end, a major battle was fought that turned the tide of that conflict.
Scenario Rolled: Assault
As battles raged across that Miltary Zone, one key encounter determined the fate of the entire Zone.
Goal: Rasalhague must defeat seven of the ten mechs fielded by House Kurita, to capture the Zone.
Rasalhague Mechs participating in this battle:
Assassin, Clint, Javelin, Grasshopper, Zeus, Caeser (Cataphract figure) Banshee, Black Knight, Marauder II, Atlas.
Kuritan mechs participating in this battle:
Assassin, Kintaro, Quickdraw, Jagermech, Hunchback, Orion, Banshee, Hatamoto-Chi, Atlas, Black Hawk XA (In this alternate universe, Clan Tech is simply advanced, experimental modern technology.)
On the outskirts of a Kuritan settlement, battlelines approach each other in a desperate pitched battle. FRR forces approach from the South and the East. Kuritan forces approach from the North and the West.
I won't be writing every little detail, I'll simply be mentioning Moves of note, and fighting of interest. Lots of other moving and fighting is going on as the battle progresses that I won't go into details of, or this report would just go on and on :)
Movement of Note:
Kuritan mechs move in among the trees and buildings, while FRR mechs advance.
In the NE corner, a Kuritan Hunchback moves around behind a power reactor, planning to flank the big FRR mechs that are in that corner, distracting the FRR Atlas, Caeser and Grasshopper that are nearby, who turn to cover the approach of the Hunchback while still having line of sight to the other big Kuritan mechs: Atlas, Hatamoto-Chi, and others.
(The Hunchback was painted by my brother, and has a lot more detail than the one-color washed mechs)
Combat of Note:
At the southern end of the battlefield, the FRR mechs teamed up on the Kuritan Black Hawk XA, blowing it apart! Similarly, the Kuritan mechs teamed up on the FRR's Marauder II, but failed to destroy it.
Moves of note:
The Kuritan Kintaro in the south west backs off of the hill, to put the hill between him and the aproaching FRR mechs for some cover. However, the FRR Assassin jets into the sky, and comes down directly behind the Kintaro, so it can fire into its rear!
(FRR Assassin in the rear!)
In the north, the Kuritan Assassin jets into the lake, near the FRR Caeser and Grasshopper, creating another distraction, while the Kuritan Hunchback comes around the side of the power reactor and into line of sight.
(Kuritan Assassin lands in lake, to distract FRR mechs from the approaching assault mechs.)
In the southwest corner, the FRR Assassin shoots the Kuritan Kintaro in the back, finishing off the Kintaro's armor.
The Kuritan Jagermech nearby blasts away at the FRR Assassin, trying to defend the Kintaro, and almost destroys the Assassin!
The FRR Black Knight overheats x2 to deal 6 damage to the Kuritan Banshee, stripping it of its armor.
In the northeast corner, the FRR Grasshopper moves in and blasts the Kuritan Assassin at close range - and the Kuritan Assassin blows apart in a shower of fire and shrapnel!
The Kuritan Atlas deals tremendous damage to the FRR Atlas, as they shoot at each other in the NE corner.
The state of the battlefield:
Movement of note:
The heavily damaged FRR Marauder II and the damaged Kuritan Orion continue to stalk toward each other - forming an unspoken duel in the heart of the battlefield.
In the south, the barely functioning FRR Assassin jumps from behind the Kuritan Kintaro to land behind a Jagermech - the one that almost killed him last turn.
Back in the north, inspired by the hopping Assassin, an FRR Clint leaps across the board and lands behind a Kuritan Quickdraw. The Quickdraw had already moved, and now has someone at his front and his back.
Combat of note:
The leaping FRR Assassin blasted off all of the Kuritan Jagermech's armor in revenge for the Jagermech's previous attack.
The FRR Javelin and Black Knight finish off the Banshee, which collapses in a smoking wreck on the side of a hill.
In the North East, the Kuritan Hunchback has come around the corner of the power reactor, and fires point blank into the side of the heavily damaged FRR Atlas, blowing it apart! However, as the Atlas explodes, the FRR Caeser takes a pot shot at the Hunchback - and critical hits the cockpit, killing the Hunchback pilot instantly!
In the middle of the battlefield, the duelling FRR Marauder II and Kuritan Orion continue blasting at each other, but no kills.
State of board:
Movement of note:
The Kuritan Kintaro, heavily damaged and overheating, can't do anything this turn or it will shut down. The leaping FRR Assassin comes back through the air and lands behind the Kintaro yet again!
The duelling FRR Marauder II and Kuritan Orion meet face to face in the middle of the battlefield, weapons blazing!
Combat of Note:
The FRR Assassin fires point blank, again, into the rear of the Kuritan Kintaro, blowing it apart!
Up north, the leaping FRR Clint completely misses the back of the damaged Kuritan Atlas.
In the South West, the FRR Banshee and Javelin finish off the damaged Kuritan Jagermech.
Back in the north, the Kuritan Quickdraw finishes off the FRR Grasshopper!
State of Board:
The FRR Clint and the Kuritan Atlas finally come face to face, blasting at each other - but both miss!
Meanwhile, in the middle of the battlefield, the duelling FRR Marauder II and Kuritan Orion blast away at each other some more. The Orion realizes that in the space of one turn, his comrades have been destroyed, leaving him alone and surrounded at the end.
The FRR Assassin, running really hot, leaps one last time, landing near the battered Orion, and manages - despite lots of modifiers - to strike a killing blow. The Orion explodes, but as it does, the Orion's pilot pulls down one final time on his triggers, sending a last stream of weapon fire at his nemesis in the Marauder II.
The FRR Marauder II explodes!
END OF GAME:
The FRR has achieved its goal of destroying seven Kuritan mechs. The final three Kuritan mechs (Atlas, Hatamoto-Chi and Quickdraw) are on the verge of destruction as well, and are forced to surrender. The Kuritan military in this zone is broken in the aftermath of the year of fighting in this region, and the FRR lays claim to this sector of space!